The Red Stare
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Team lead, puzzle designer, UX designer
(2016 - 2017) Play:D & NHTV |
Fact sheetTitle: The Red Stare
Platforms: HTC Vive, Oculus (3 sensors) Engine: Unreal Engine 4 Genre: Roomscale VR, puzzle Time: September 2016 - July 2017 (I joined Feb 2017 - July 2017) Team: Play:D (18 members while I was present) Awards / recognition: Steam - Released July 2017 NHTV - Greenlit for year long development NHTV - Best game design Y3 Dutch Game Awards 2017 - Best Student Game Design Dutch Game Awards 2017 - Best Student Art Direction |
DescriptionThe Red Stare is a room-scale VR game about spying on your neighbours, to figure out who may be a communist.
In The Red Stare you act as an american agent in the 1950s on a stake out. Gathering evidence on your neighbours and figuring out what role they play, with the goal of identifying which one of them is a communist spy. You do all of this from within your apartment, receiving information from your phone and fax machine, using intel from files on your desk, and taking pictures which you can fax to your handler to prove suspicions. You’ll have to use a number of different ways to identify people ranging from descriptions of their appearance, to items that can be found in their rooms, to behaviour only specific members of the communists’ ranks follow. |