RAMON HUISKAMP
  • Portfolio
    • WarpThrough
    • Defend Your Friend
    • The Red Stare
    • Project Plungers
  • More projects
    • Project RIAS
    • Crashtastrophy
    • ParityHood
    • Asphyx
  • About me / contact

More projects, prototypes and gamejams

Project RIAS
A third person puzzle platformer developed for PC in Unity3D

Art lead, level designer
(2014 - 2015) team RIAS & NHTV
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My contribution
Art management
System design
Level / puzzle design (paper, in-engine creation)
Awards / recognition:
NHTV - Best game Y1 block A&B
NHTV - Best art Y1 block A&B

View project page

Crashtastrophy
Fast paced mobile game developed using Unity3D

Team lead, level designer, system designer
(2015) BoInc & NHTV
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My contribution
Team management
Working out initial concept
System design & metrics
Level design (paper, whiteboxing, testing)
Awards / recognition:
NHTV - Best design Y1 block C&D
View project page

Parityhood
A two-player penguin parenting game made for touchscreen devices in UE4

General designer, 3D Artist
(2016) Sparklepony, Brains Eden
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My contribution
Creation initial concept
System design, level design, balancing
Character modeling, texturing
Environment texturing
Awards / recognition:
Brains Eden/ Unity - nominated for Unity award

View project page

Asphyx
Virtual Reality traversal game developed for GearVR  in UE4

General designer, 3D Artist
(2016) Sparklepony, NHTV VRJam
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My contribution
Creation initial concept
System design, balancing
Environment modeling, texturing
2D art 
Awards / recognition:
Samsung - nominated for VR jam prize
View project page

GAOTS
A party game in and outside VR

(2017) Team project (Sparklepony++), Gamejam
Description
GAOTS (or Guardian Angels Of The Storm) is a VR game for three people. One of the players wears the headset and is attacked by waves, while the other two players have a controller that functions as a shield. Because the players with shields don't know where the waves are coming, communication between them and the player with the headset is extremely important. I made this game for the Global Game Jam 2017 with team Sparklepony (& friends).


Local multiplayer games in VR are incredibly interesting, as players are literally interacting with different realities. Having made a game for this was a lot of fun and allowed me to learn a lot more about interactions in VR.
 Current state
Finished (prototype) - 2017
I'm very happy with how the game turned out. It needs some tweaking and work done on clarity, but the game was a lot of fun to play very early on already. 
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Footage outside VR
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Footage inside VR

WarpThrough (v0.1)
Endless platformer & action game where you can beat up fires

(2016) Solo project

Description
As I am quite a fan of platformers, and really like simplistic combat in those - I wanted to try create my own take on it. It also allowed me to fully work on all areas of a project again, which was a nice change from projects with big teams. 

Working on it taught me a lot about tweaking platformers, as well as setting up proper systems for enemies and attacks in Unity.
Current state
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​I turned it into an actual project, and finished it!
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Meteorena
Android game with simple mechanics that have multiple purposes

(2016) Solo project

Description
Meteorena is a game I created to get better acquainted with android development in Unity, and to try out an idea I had for a touchscreen-based game. It has a lot of focus on making a single action have multiple purposes.

I learned a lot about creating a game by myself in Unity using C#, as well as learning a lot about making something for touchscreen devices. Experimenting with input gave some valuable experiences.
 Current state
Prototype
This was a nice exercise making a personal project for mobile devices in Unity. Might continue on it another time, but it was already quite useful.
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In-editor footage for ease of recording.

Pair of Heroes
Exploration game with branching gameplay

(2016) Team project

Description
PoH is a game about exploring a floating island, and saving it from destruction. You choose one out of three partners to team up with, and depending on who you choose you can travel and explore the island in a different way.

I was able to do some very interesting level design for this, making intertwined paths that could be accessed under different conditions and filling the level with a lot of secrets. It was a lot of fun and helped me hone my level design skills.

Current state
Development postponed
Sadly we couldn't continue with this project for school. We were very keen on continuing - but as it has quite a large scope we would need to be able to work on this as a primary project to complete it properly.
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PEUVR
Roomscale VR punching, throwing and exploding game

(2016) Solo project, Gamejam

Description
Punch 'Em Up VR, or PEUVR is a game I made in about 15 hours during the Ludum Dare gamejam for the HTC Vive. I had been working with roomscale VR for about three weeks and was very eager to try making something by myself for it. The gamejam was a perfect opportunity for this.

Without access to VR I was still able to make quite a decent submission for the Ludum Dare.
​You can find the project on the LDJam site here!
Current state
Demo
This project was a nice experience to try out what I could make with VR, it was great to see how easy it is to work with the Vive using Unreal. For anyone who is interested in trying it out and has access to a Vive, you can find the game on itch.io.
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A Jolly Jumble
An endless flyer with a broken spaceship

(2016) Team project (Sparklepony+), Gamejam

Description
A Jolly Jumble is an endless flying game where the player has to keep flying upwards, avoiding asteroids and refilling their fuel - while their controls constantly change. We made it with team Sparklepony for the Ludum Dare gamejam.

I made an initial prototype for it and spent quite some time balancing it near the end of the jam, and I'm very proud of what we ended up making!

Current state
Finished
It ended up being quite a fun little gamejam project, which you can find right here: https://sparklepony.itch.io/a-jolly-jumble 


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Da vinci-ballista
Art project for the NHTV

(2015) Solo project
Description
The Ballista was made during my first half year at the NHTV and was my first experience with 3D modeling and texturing. It is also one of the few 3D models I was able to spent quite some time working on, as most of the modeling / texturing work I do lately is for gamejams or smaller projects.

​I gained a lot of experience in modeling, UVing, texturing, and working with normalmaps throughout this project.
Current state
Finished - 2015
I completed the assignment with a 9/10 for modeling and 9.5/10 for texturing, and I'm still quite proud of having this as a first model.

Da Vinci Ballista by Ramon on Sketchfab

Portfolio
Prototypes
About me
  • Portfolio
    • WarpThrough
    • Defend Your Friend
    • The Red Stare
    • Project Plungers
  • More projects
    • Project RIAS
    • Crashtastrophy
    • ParityHood
    • Asphyx
  • About me / contact
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