Sackboy: A Big Adventure
|
Level design intern, Remote contractlevel designer
(2017 - 2020) Sumo-Digital |
My contribution
- Creating level motifs - Designing & prototyping mechanics - Designing & prototyping game modes - Designing & prototyping boss fights |
Awards / recognition:
BAFTA: Best British Game 2021 BAFTA: Best Family Game 2021 |
WarpThrough
|
Solo developer
(2018 - 2019) Roofkat |
My contribution
Everything! - Pixel art, animation, VFX - Game design, story writing - Gameplay code, story scripting - Music, sound effects - Marketing, social media, events - Etc |
Awards / recognition:
Steam - Released December 2019 Official selection Dreamhack Winter 2019 The Very Big Indie Pitch - 2nd place 2020 |
Defend Your Friend
|
Design lead, level designer, concept designer
(2015 - 2017) Frenemies & NHTV |
My contribution
Creation initial concept Design lead (team management) Prototyping & system design Level / puzzle design & whiteboxing Event scripting (blueprinting) Playtesting |
Awards / recognition:
White nights conference - nominated Indie Game Cup 2017 Indievelopment - Best game in show 2016 NHTV - Best design Y2 block A&B NHTV - Best design Y2 block C&D Successfully went through Steam greenlight |
The Red Stare
|
Team lead, puzzle designer, UX designer
(2016 - 2017) PLAY:D & NHTV |
My contribution
Team management Fleshing out gameplay Puzzle & narrative design Odd jobs |
Awards / recognition:
Steam - Released July 2017 NHTV - Greenlit for year long development NHTV - Best design Y3 Dutch game awards: Best student game design & Best student art direction |
Project Plungers
|
Design lead, Level designer, System designer
(2017) Ubisoft & NHTV |
My contribution
Design lead (team management) Prototyping & system design Level / puzzle design & whiteboxing Virtual Reality design |
Awards / recognition:
Ubisoft - Client project (educational) NHTV - Greenlit for year long development NHTV - Best game Y3 NHTV - Best art Y3 |